by Sly Boots » Tue Jun 09, 2009 11:17 pm
Anyone who plays old-school or even some current-day Japanese console RPGs still have to contend with save points. Even the most recent Final Fantasy game, FF12, still uses save points. I think early RPG for the PC (usu. non-Japanese) used random battles and save points before memory technology caught up, but Japanese RPGs still often use save points and random battles.
I personally like the convenience of a quicksave feature, but save points are usually an indicator that I'm about to head into a boss battle.
I do think RPGs on handhelds like the DS or PSP should always have anywhere saving since those are played on the go and when I'm called in from the waiting room, I like to be able to save right away.
I like when save points are cute mascot creatures, like the moogles in FF9 or the bunnies in 3 Stars. Come to think of it, the RPG I took my namesake and avatar from, Anachronox, uses fluffy creatures called Time Minders as save points. Definitely adds more personality than arbitrary object save points.