I took a break and went back to mapping. Got the large gate to the green button open which led to opening the double gate in the upper left (NW) corner. New places to explore. Yay!

Review-With the exception of the 6th dungeon, the game was fun to play. There were a couple of amusing 'almost endings' that made me smile. More info in spoiler...
Never quite trusting when the game was actually going to end was a unique twist. I know at least one person truly thought the game had ended. Kudos to the developers for being so convincing.

The game does have invisible, random battles and I do think the encounter rate is a bit high, especially in the 6th dungeon where you do need to keep going and going and going and going to find all those buttons and backtrack to see which gate they finally opened. I think between Stuart and Darius, one of them could have devised some type of a memory beacon which would have allowed my party to teleport in that 6th dungeon. Of course, I suppose you could always buy the guide. I just chose not to.
Early in the game, you can only save at designated save spots. Later on, you can buy an item that allows you to save anywhere in the dungeon(s). The same is true of an egress item. Those were much appreciated.
I wonder why there were stairs in the church? Red herring or did I miss something?
I liked the weapon/armor deals that came along as you progressed. I did think the enemies were well balanced, and I particularly liked the artwork of the enemies. All in all, I'd say the game was worth the money. The only negative I would say is that I'm not sure the navigation of that 6th dungeon had to be quite so painful. I'm glad that once I completed that dungeon, the game became fun again.
