by ShadowBlade » Fri Apr 17, 2009 10:28 am
Well, I like quite a few genres...
-Adventure games (like Monkey Island, Space Quest, and the Kyrandia games)
-RTS games (like Warcraft, Starcraft, and Age of Empires)
-Puzzle games (like, say, Boulder Dash)
-RPGs (obviously)
-Wing Commander games (tactical shooter/space simulation)
-Very occasionally, I'll play some old platform games.
-Adventure/RPG/Action hybrid games (like Dink Smallwood).
As for difficulty, I prefer hard games... provided they're *cleverly* hard (like, say, the Warcraft III single player campaign on hard mode). Games with ridiculously randomized difficulty ("oh, look, I can't beat that boss because my hit rate is only 5%! I can't increase it either, so I have to reload a hundred times so I can beat it!") or RPGs where the sole difficulty is to spend hours levelling up or finding secrets just aren't for me (which is another reason why I like Indy's games, actually. While you can spend a lot of time levelling up to make the game easier, it's usually not required, and success tends to depend more on your playing skills - this is especially obvious with the Blazers' tournament in LP1).
I usually stay away from easy or imbalanced games... Unless I find the story interesting enough (this was more or less the case for The Way : I found the story to be very interesting, and some of the minigames and puzzles were pretty cool, but the fights are very imbalanced, and for a game that has a lot of combat, that's definitely not good).